Posted 20 hours ago

YU-GI-OH! Ghosts From The Past - The 2nd Haunting (GFTP2)

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When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. From new anime-inspired cards like Crystal Beast Rainbow Dragon and Decode Talker Heatsoul to a second chance to grab tournament mainstays like Crystron Halqifibrax and Number 97: Draglubion, you’re sure to find something that can power up your current Deck or inspire your next Deck! The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.

Ghosts From the Past: The 2nd Haunting releases in April 2022 and is the follow-up to last Spring’s phenomenon, Ghosts From the Past! If another card(s) you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Altergeist" monster from your hand. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. Masterflare Hyperion is a Level 10 LIGHT Fairy Synchro that needs non-Tuner Fairies to summon, can send any The Agent monster or any monster that mentions The Sanctuary in the Sky in its text from your hand, Deck, or Extra Deck to the graveyard to copy that card’s name and effects until the End Phase, and it also has a Quick Effect when your opponent activates a card or effect to banish a Fairy from your hand or graveyard to target a card on the field and banish it.PayPal Credit and PayPal Pay in 3 are trading names of PayPal UK Ltd, Whittaker House, Whittaker Avenue, Richmond-Upon-Thames, Surrey, United Kingdom, TW9 1EH. Once per turn: You can Special Summon this card from your Pendulum Zone, then Special Summon from your Extra Deck, 1 "Rebellion" or "The Phantom Knights" monster, using this card as material (this is treated as an Xyz Summon), then you can attach 1 card from your Pendulum Zone to it as material. The 103 third parties who use cookies on this service do so for their purposes of displaying and measuring personalized ads, generating audience insights, and developing and improving products.

You can target 1 Level 1 monster in your GY; Special Summon it, but negate its effects, then, immediately after this effect resolves, Synchro Summon 1 monster using only this card and the Summoned monster. Afghanistan, Albania, Algeria, American Samoa, Angola, Anguilla, Argentina, Armenia, Azerbaijan Republic, Belarus, Benin, Bhutan, Bosnia and Herzegovina, Botswana, British Virgin Islands, Burkina Faso, Burundi, Cameroon, Cape Verde Islands, Central African Republic, Chad, Comoros, Cook Islands, Côte d'Ivoire (Ivory Coast), Democratic Republic of the Congo, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Falkland Islands (Islas Malvinas), Fiji, French Polynesia, Gabon Republic, Gambia, Georgia, Ghana, Guam, Guinea, Guinea-Bissau, Guyana, Haiti, India, Iraq, Kazakhstan, Kenya, Kiribati, Kyrgyzstan, Laos, Lebanon, Lesotho, Liberia, Libya, Macedonia, Madagascar, Malawi, Malaysia, Mali, Marshall Islands, Mauritania, Mauritius, Mayotte, Mexico, Micronesia, Moldova, Mongolia, Morocco, Mozambique, Namibia, Nauru, Nepal, Netherlands Antilles, New Caledonia, Niger, Nigeria, Niue, Palau, Papua New Guinea, Puerto Rico, Republic of the Congo, Russian Federation, Rwanda, Saint Helena, Saint Pierre and Miquelon, Saint Vincent and the Grenadines, Senegal, Seychelles, Sierra Leone, Solomon Islands, Somalia, Suriname, Swaziland, Tajikistan, Tanzania, Thailand, Togo, Tonga, Tunisia, Turkey, Turkmenistan, Tuvalu, Uganda, Ukraine, Uzbekistan, Vanuatu, Venezuela, Virgin Islands (U.

If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. While you control an "Odd-Eyes" monster, your opponent's monsters cannot target this card for attacks.

If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. While this card is in face-up Defense Position, your "Odd-Eyes" monsters cannot be destroyed by battle, also you take no battle damage from that battle.When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster.

If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card, but banish it when it leaves the field. You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. When your opponent activates a Spell Card that includes an effect that Special Summons a monster(s) (Quick Effect): You can Special Summon this card from your hand. If you have no card in your Field Zone and all face-up monsters you control are Zombie monsters (min.Some boxes will even include one of NINE new Ghost Rare cards, including old favorites like Cyber Dragon, Dark Magician Girl, and Blue-Eyes White Dragon. During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. If this card was Normal Summoned, during the Standby Phase of the Summoning player's next turn: You can Tribute this card; Special Summon up to 3 Level 4 or lower Reptile and/or Rock monsters from your hand and/or Deck, but banish them during the End Phase. Finally, Void Cauldron is a Continuous Trap that’s sent to the graveyard if you have any cards in your hand and if an Infernity monster(s) and/or Level 8 DARK Dragon Synchro monster(s) would be destroyed by battle or opponent’s card effect, you can banish an Infernity card from your graveyard instead.

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