Dead Space (Xbox 360)
About this deal
The concept behind the fictional religion of Unitology, which has its own scripture of some kind, is supposed to represent people's illogical thinking about things they don't understand, such as the Marker and the Necromorphs.
The Dead Space experience is all about surviving in its sci-fi world through strategic dismemberment, so experience the horror before the Necromorphs dismember you. Electronic Arts (EA) Redwood Shores had developed a number of movie and tie-in games, though they desired to make their own intellectual property.Discover the tragic story of the Ishimura's downfall through the final, frantic logs of the ship's hideously transformed crew. The team decided that it would be better to get something playable, before planning how to make the game work on next-generation hardware.
Two more abilities unlocked during the game are Kinesis, which can move or pull objects in the environment, and Stasis, which slows movement for a limited time. After going hands on with the first 3 or 4 hours of the game though, I'm torn on how I feel about Dead Space so far. There was a mechanism for controlling where enemies would spawn from places like vents, depending on the player's position.While more interactive events were considered, the production timeline meant several concepts were cut. The soundtrack diminishes the creep factor as it gives too many cues as to something happening before its time.
I'm fairly new to the survival-horror genre of video-games; the only other title I've played was DOOM3 which I didn't like very much. A combination of the Marker's influence, factional fighting and the emerging Necromorph invasion resulted in the deaths of nearly everyone aboard. When you have to backtrack through an area, it’s with a purpose and there are usually new events or enemies to keep it interesting. Thanks to Xbox’s backwards compatibility efforts, all older games look and play better than when they originally released and I was wondering just how true that is for the sci-fi space opera from all the way back in 2008.A quick turn option was implemented and removed several times during production; it was finally removed because mapping the feature to the last available controller buttons caused test players to turn, accidentally, during dangerous situations.
The team initially planned it as an instant death, then changed the attack to be an interactive one that Isaac had to escape. A 2011 GamePro article noted that the game promoted Electronic Arts as a potential home for original IPs, and generally found a balance between action and horror despite some contemporary reviews having mixed reactions.The seller communicated well and speedily about the text I wanted and provided a draft of what it would look like, for approval. EA's multimedia efforts to market the franchise includes novels, comic books, animated films, and other licensed products like action figures of series protagonist Isaac Clarke.