Academy Games | 878 Vikings Invasion of England 2nd Edition | Board Game | Ages 12+ | 2 to 4 Players | 60 to 120 Minutes Playing Time
About this deal
For each Command, that faction may move one of its own units from the battle to any adjacent Shire that contains units of its side. Draw Cards Phase: As the name implies, a player ends their turn by drawing back up to a hand of 3 cards.
The first time playing the game, the event cards played by opponents come as a surprise that throws a twist into your plans.
There’s history if you want some, but overall it’s an exceptional four-player team on team war game. The “Viking Age Expansion” adds several new scenarios, game components mechanics, and victory conditions to the 878 Vikings game, such as Christian Churches, Pagan Relics, Viking Settlements, Holy Places, and much more! Even if you don’t know anything about the Viking invasion of England (or care to), the game is still loads of fun. So while players are waiting for their turn and deciding which card to play next, they can read the small text at the bottom of the card to learn more about the historical setting.
However, it is not until you play the game that you appreciate the weight that those ‘s’s are lifting. If a Viking force is engaged in a Battle that lasts beyond the first round, they will have to spend a Movement point to continue the Battle. There are unique models for all four playable factions, as well as the “Fyrd”, the peasant militia units that rise up to defend their cities when attacked.
The game is finely balanced and seems to always come down to very small deciding factors that decide the entire game. The English start the game controlling all of England but a Viking Leader will invade from the sea each Turn. Later that year, the Treaty of Wedmore was agreed whereby the Vikings were able to remain in control of much of northern and eastern England.
The chance for multiple players collaborating between factions creates really interesting decision moments and lots of grand strategies.
I am also a sucker for maps, especially ones of England, and this one is beautifully uncluttered and functional. The event cards may add a little wrinkle here and there to the overall flow of the game but all their game-changing rules are clearly presented on the cards themselves.
In 878: Vikings – Invasions of England, players control the invading Vikings or the English nobles who are trying to withstand the invasion.A leader army can use remaining movement after the battle, but an army without a leader ends its movement where the battle occurs.